We Should Not Agree on the Meaning of 'Game of the Year' Signifies

The challenge of discovering new titles persists as the video game sector's most significant ongoing concern. Despite the anxiety-inducing age of business acquisitions, escalating revenue requirements, employee issues, broad adoption of artificial intelligence, storefront instability, evolving generational tastes, progress often comes back to the elusive quality of "making an impact."

Which is why I'm increasingly focused in "accolades" more than before.

With only several weeks remaining in the year, we're deeply in GOTY season, a time when the minority of gamers not playing identical multiple free-to-play action games weekly tackle their backlogs, discuss game design, and recognize that even they won't experience everything. There will be exhaustive best-of lists, and there will be "you missed!" comments to such selections. A gamer consensus-ish voted on by press, streamers, and enthusiasts will be announced at The Game Awards. (Industry artisans vote in 2026 at the DICE Awards and Game Developers Conference honors.)

All that recognition serves as enjoyment — there are no accurate or inaccurate choices when it comes to the top releases of the year — but the stakes appear more substantial. Every selection made for a "GOTY", be it for the major GOTY prize or "Top Puzzle Title" in community-selected honors, provides chance for wider discovery. A mid-sized game that went unnoticed at debut could suddenly attract attention by competing with better known (meaning heavily marketed) big boys. Once 2024's Neva appeared in the running for a Game Award, I'm aware definitely that numerous players suddenly wanted to read analysis of Neva.

Historically, award shows has established limited space for the breadth of titles released every year. The challenge to overcome to evaluate all seems like an impossible task; nearly 19,000 releases came out on digital platform in last year, while merely a limited number releases — including new releases and ongoing games to mobile and virtual reality platform-specific titles — appeared across the ceremony finalists. While commercial success, discussion, and platform discoverability drive what players choose each year, there's simply impossible for the structure of honors to adequately recognize the entire year of releases. Nevertheless, potential exists for improvement, if we can recognize its significance.

The Predictability of Game Awards

Earlier this month, a long-running ceremony, among gaming's most established recognition events, revealed its finalists. Although the decision for GOTY itself takes place early next month, it's possible to notice the direction: This year's list made room for appropriate nominees — major releases that have earned recognition for quality and scale, hit indies received with major-studio attention — but across multiple of honor classifications, we see a noticeable concentration of recurring games. Throughout the incredible diversity of creative expression and play styles, top artistic recognition allows inclusion for multiple exploration-focused titles located in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I constructing a 2026 GOTY theoretically," an observer wrote in online commentary I'm still enjoying, "it should include a PlayStation exploration role-playing game with turn-based hybrid combat, companion relationships, and luck-based replayable systems that leans into risk-reward systems and includes basic building construction mechanics."

Industry recognition, in all of organized and community versions, has turned predictable. Several cycles of finalists and victors has established a formula for the sort of polished lengthy game can achieve GOTY recognition. We see games that never achieve top honors or even "significant" technical awards like Direction or Writing, frequently because to innovative design and unusual systems. Most games released in a year are likely to be limited into specific classifications.

Specific Examples

Consider: Would Sonic Racing: Crossworlds, an experience with review aggregate just a few points less than Death Stranding 2 and Ghosts of Yōtei, achieve highest rankings of industry's top honor selection? Or maybe one for best soundtrack (since the soundtrack is exceptional and warrants honor)? Probably not. Excellent Driving Experience? Sure thing.

How exceptional should Street Fighter 6 have to be to receive top honor appreciation? Can voters consider character portrayals in Baby Steps, The Alters, or The Drifter and acknowledge the best acting of 2025 without AAA production values? Can Despelote's two-hour length have "adequate" plot to merit a (justified) Excellent Writing recognition? (Additionally, should industry ceremony need a Best Documentary award?)

Repetition in favorites over multiple seasons — within press, within communities — shows a system increasingly favoring a specific extended game type, or smaller titles that generated sufficient a splash to meet criteria. Not great for an industry where finding new experiences is everything.

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Karen Cochran
Karen Cochran

A seasoned IT consultant with over a decade of experience in cybersecurity and cloud computing, passionate about sharing knowledge.